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Flickering Signs
I wanted my neon signs to flicker slightly, like they do in real life, so I found out a way to use the emissive channel that I exported from substance painter, and create this flickering effect.
I also decided to use something similar for my lamp posts and ceiling lights for the buildings. I actually used my last years project for the health pickup, and translated that straight into this project.
This just adds slightly more depth to them. Especially the signs, being a texture and not 3D as I was initially planning to do, there had to be some kind of thing to make it stand out and pop. Not only this, but the Chinese (hopefully correct) is actually appropriate for the scene, which adds to the environment and tells the player where the game is set, along with everything else that should point to it being in China too.
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