All of The Modelling
Modelling and Details
I have modelled quite a lot of things as you can tell from the extensive list below. Everything is UV'd. I am worried however, that I have become so absorbed in the blueprints and unreal aspect, that I have left texturing quite late. Hopefully I will have plenty of time to work hard and get everything textured nicely. I am planning on using Substance Designer for the largest textures of the game, so that would be the road and floor being concrete/ashpalt, and then the buildings being brick. Everything else, I will probably use Substance Painter and play around with the smart materials and layers to achieve a good texture. Slightly lazy but I have left it way too late to design a new texture for all of these meshes
p.s. mind my spelling of some of these files.
Comments
Post a Comment