Particle Effects & Sound

Sparkingly Immersive

When I decided to add particle effects, it opened up so many possibilities. I was orignially going to make the circuit box in my game spark after using it, but then I decided to put the particle system on my extractor fan, which would be the end of the level after turning it off. The sparks instantly makes it look more threatening and adding sound effects would multiply that further.






















Sound

Now with almost everything in place, my blueprints, all my assets, textures and particle effects. What's left? Sound?!?! This in my opinion is very important as without sound, you dont feel the responsiveness of anything you do in-game. I was quite new to adding sound but quickly found out how easy it was to learn, but how hard it is to master. I started putting ambient city sounds in my game as well as sound effects for footsteps on different materials, mainly concrete and wood. I also added a hydraulic audio file for the forklift operating and a switch audio file for the circuit box animation. The extractor fan also has a spinning sound, as well as the sound of sparks coming from it. All of these sounds have attenuation attached so if you go away from the object, it will dissipate. This wasn't much more work and adds a lot more to the game. Another extra sound effect I added was for the prayer shrine located somewhere on the map. When you walk up to it, a cool little chinese chime will occur. The money drops have a little sound file to it too. EVERYTHING HAS SOUND! well.....not everything.

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