Pickups

Money Drops

Being that my game's story follows a character that was formerly part of a gang in a district of china, I wanted to add pickups that the character can collect throughout the level. I decided on a money briefcase which are money drops left by the gangs for drug deals, etc; something along those lines. So I modelled a briefcase and in unreal put a rotation timeline on it along with a bounce. I would like to add a glow if possible too so that the player can more easily identify it in the levels. This will be featured in the player's UI with an integer that counts how many you've collected throughout the level. Just something else to add to the game a flesh it out a tiny bit more.

Comments

Popular posts from this blog

More Nodes