Substance Painter

Substance Painter 

Substance painter is a software I'm used to using, so I know how to group materials and mask, etc. This is still going to take me ages to do, considering how many assets I have built. In any case, I will robot my way through the day, doing one mesh at a time. Luckily, the two substance designer textures I have (concrete and brick), I just threw straight into the Unreal Engine. This allowed me to just add the materials directly to the meshes and that's half of the game textured already; however I noticed that some of my UVs for certain meshes were oriented wrong and I had to backtrack to Maya again, fix UVs and reimport the meshes in my project to fix the textures going the wrong way. This didn't take too long but was still a hassle to deal with. At least 1/3 of my assets had this problem.

Here are some of my textured assets:
 Prayer Shrine                                                                                            Marble Wall


Forklift


Neon Signs

Double Doors

Wooden Crate


Money Drops

Noodle Store

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